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Retroarch windows has stopped working
Retroarch windows has stopped working














So, if one minute, the refresh rate is 58Hz, it will slow down the audio to match it up with the slower video rate. In order to sync up the audio to the video properly, it "adjusts" the audio to the refresh rate. This isn't a major problem, because these small changes are not noticeable by eye to us.įortunately, RetroArch monitors this. Depending on many factors (heat is one), the refresh rate fluctuates, very slightly (for example, it might bounce around between 58-61 Hz). Well, monitor refresh rates aren't ALWAYS a perfect 60Hz.

Retroarch windows has stopped working windows#

This problem is a major one in Windows 8-10, and usually happens with programs that are running in a windowed mode. So, even with a 60Hz refresh rate monitor, and a program that displays video at 60Hz rate, Windows can tell your program to go F itself and only allow it to run at 30Hz (example). Your PC/laptop monitor usually runs on 60Hz refresh rate, so the video should be flawless with no slowdown. Simple, this should work perfectly, right? Sometimes yes, sometimes no.Įven though your monitor's refresh rate is set to 60Hz, Windows has overall control on what to allow programs to run at (via your graphics card's video driver).

retroarch windows has stopped working

All retro consoles and console cores on RetroArch strive for a ~60fps frame rate (retro consoles and games are designed to run on 60Hz, which is 60 frames/sec (or close to it - this is NTSC spec, 16.7ms/frame * 60 frames = ~ 1 second). The problem - Audio stutters because of the video frame rate is incorrect.

retroarch windows has stopped working

This is probably one of the most common issues I hear about - "My audio is stuttering!!!" Issue 8: Audio Stuttering and Slow Framerates (PC only)














Retroarch windows has stopped working